Ice ball game and method

ABSTRACT

This invention provides a physical game to be played on ice informally by amateurs or professionally by professional athletes. The game uses a ball and baskets set above the ice and the equipment and clothing adapted to the ice environment. The object of the game is to make points by the players on each team scoring by throwing the ball into or through the basket provided for that team.

RELATED APPLICATION

This application claims the benefit of U.S. Provisional Application Ser. No. 60/922,716, filed Apr. 10, 2007, the contents of which are hereby incorporated in their entirety by reference herein.

BACKGROUND OF THE INVENTION

1. Field of the Invention

This invention relates generally to recreational games, and more particularly to games played on ice.

2. Description of Related Art

Throughout the history of human civilization, recreational games have been invented to hone competitive skills and pass time in an enjoyable manner. Many of these games have players and/or spectators. One of these games, basketball, was created in Springfield, Mass. in 1891 and has become one of the most popular sports in America. Another, baseball, is an extremely popular sport but generally requires good weather as it is played outdoors. Football and soccer are outdoor games and also have a requirement of decent environmental conditions.

Similarly, ice skating has become a team competitive activity, but only hockey is played on the ice pitting one team against another. It is played with a puck and hockey sticks designed to hit or push the flat circular puck into a net on the ice floor. It is the only popular recreational team sport played on ice and can be played in inclement weather.

Ice skating has become more admired as a competitive activity for singles, couples, and synchronized skating in the last century, but no new opposing team games have been created for playing on ice. Given the popularity of ice skating today, there is a need for additional types of games on the ice, especially, competitive team activities.

SUMMARY OF THE INVENTION

This invention relates to the fields of competitive physical games where players form two ice-skating teams and attempt to score points by throwing a basket-type ball through a basket hoop in an ice arena. The game is timed and the team that makes the most points at the end of the timed period wins the game.

It is an object of this invention to provide a method for opposing teams to play a ball game on the ice, using teams of skaters to score points by throwing or tossing a ball into a basket for a certain number of points. The baskets are placed at opposing sides of the ice arena at specified heights above the ice. The playing time is divided into halves or quarters and the team scoring the most points after the specified time is declared the winner of the game.

The number of players, the height of the baskets, and the time period of the game can be modified. In addition, rules can be developed and modified to enhance the competitiveness, safety and enjoyment of the game. Tournaments can be played over time for team championship status.

It is another object of this invention to provide a game that can be enjoyed by people of all ages, both players (who can range in age from four or five years to older players of even 80 or 90). It is an invention that can be played by men or women, including teams of both men and women.

It is another object of this invention to provide a competitive team sport that can be played indoors so it is not subject to cancellation due to poor weather conditions. In fact, it can be played in the off-season of many other competitive sports.

In preferred embodiments, the game is played mostly in accordance with the rules of men's basketball or women's basketball, with slight modifications for skating on the ice. In another embodiment, the baskets can be lowered from standard basketball height to account for the player's ability to jump while on ice. In a further embodiment, jumping may not be allowed while particular skating techniques can be employed instead.

BRIEF DESCRIPTION OF THE DRAWINGS

The foregoing and other objects, features and advantages of the invention will be apparent from the following more particular description of preferred embodiments of the invention, as illustrated in the accompanying drawing in which like reference characters refer to the same parts throughout the different views. The drawings are not necessarily to scale, emphasis instead being placed upon illustrating the principles of the invention.

FIG. 1 depicts an ice arena marked for Iceball game play.

DETAILED DESCRIPTION OF THE INVENTION

This invention embodies a game or method of playing ball by teams on the ice the object of which is to score points by shooting a ball through a basket raised a certain distance above the ice. The team scoring the most points at the end of the game is the winning team.

The method or game embodies team competition, comprising: a court consisting of an ice arena; two teams of players; baskets hung or placed at opposite ends of the ice arena; and a ball for shooting into the baskets. Each team attempts to score points by tossing the ball through a particular basket at one end of the arena. During competitive play, the game is played for a certain period of time.

The teams can be comprised of two or more players. The preferred mode of the game operations has two to ten players on each team. All players will wear ice skates (preferable), or other footwear designed to glide and stop on ice. The ice skates can be hockey-type or figure-type skates, or skates designed to excel during the operation of this invention. By “excel”, it is meant that the team interaction and basket scoring is enhanced. Players will also wear protective clothing similar to some of that worn by hockey players to protect from ice skate blade injury.

Gliding on ice is an important embodiment of this invention. It is expected that the players will skate while bouncing the ball on ice and glide to the vicinity of the basket wherein they will either shoot the ball towards the basket themselves or pass the ball to another player who will shoot the ball into the basket. A player can stop skating to shoot the ball into the basket or can shoot while skating. Further, particular skating techniques can be employed, such as turns while holding the ball. Penalties may or may not be given for traveling without bouncing the ball as the rules of the game are modified for different types of play.

The ball itself will be about the size of a regulation basketball for male or female players with modifications for bouncing the ball on ice. For example, a particular pattern of ridges or pebbling can be employed so the ball does not slide or skid on the ice. It is expected that the ball will be inflated.

The teams are comprised of male or female players. Most of the time, it is expected that the teams are of a single sex, but mixed, male and female groups can also form teams and comprise a part of this invention. The age of the players can vary from four years of age to eighty or even ninety years old, depending on the athletic ability of the player to carry out the method of the invention. It is expected that this game will be most preferred by players ten to fifty years old. Teams can be made up of particular age groups, for example, for competitive school play and tournaments.

In this invention, the dimensions of the arena will constitute the ball court on which the game is played. These dimensions will vary in accordance with the dimensions of the ice surface available. FIG. 1 illustrates one layout embodiment for competitive play in an ice arena. The placement of the baskets 1 is at opposite ends of the arena. They can be mounted on backboards at a particular height above the ice. It is expected the baskets and backboards will be fixed to either non-permanent poles or fixed permanently in the arena.

The arena can be divided by marking a midline or division line 2 crosswise through the center of the rink. Generally, the coaches and inactive players will sit outside the sidelines 3. Arcs 4 are also drawn to depict an area inside the arcs where players are subject to different rules from the arena area outside the arcs. A free throw lane 5 is delineated from each end of the arena where the basket is situated to a foul line 6 towards the opposite end. Another marked area, the center circle 7 can be used for jump balls and other parts of game play.

The rules of the game or method details will be worked out and can vary in accordance with the sex and age of the playing teams. It is expected there will be different rules for men and women's games in accordance with differences in athletic ability. It is also expected that there will be different rules, for example, different heights of baskets and sizes of balls for different age teams. As the game grows in popularity, it is further expected that there will be National Iceball Associations formed that will develop rules for the games played.

In this invention, during competitive play, each official should have a definite and clear conception of his overall responsibility to include the intent and purpose of each rule. If all officials possess the same conception there will be a guaranteed uniformity in the administration of all contests.

The restrictions placed upon the player by the rules are intended to create a balance of play, equal opportunity for the defense and the offense, provide reasonable safety and protection for all players and emphasize cleverness and skill without unduly limiting freedom of action of player or team on the ice.

Many of the rules of the method of this invention can be modified from other ball sports, such as basketball; however, the scope of this invention is not limited to the rules of just one ball game. As an example, the rules provided in Example one, below, can be used to describe an Iceball game.

EXAMPLE ONE

In the rules below, the use of the term “he” or “his” can mean either gender.

The primary purpose of penalties in the following rules is to compensate a player who has been placed at a disadvantage through an illegal act of an opponent. A secondary purpose is to restrain players from committing acts which, if ignored, might lead to roughness even though they do not affect the immediate play. To implement this philosophy, many of the rules are written in general terms while the need for the rule may have been created by specific play situations. This practice eliminates the necessity for many additional rules and provides the officials the latitude and authority to adapt application of the rules to fit conditions of play in any particular game.

Rule No. 1—Court Dimensions and Equipment Section I—Court and Dimensions

-   a. The playing court shall be an ice arena measured and marked as     shown in FIG. 1. -   b. A free throw lane shall be marked at each end of the court with     dimensions and markings as shown on the court diagram. All boundary     lines are part of the lane; lane space marks and neutral zone marks     are not. The color of the lane space marks and neutral zones shall     contrast with the color of the boundary lines. The areas identified     by the lane space markings are 2″ by 8″ inches and the neutral zone     marks are 12″ by 8″. -   c. A free throw line shall be drawn (2″ wide) across each of the     circles indicated in the court diagram. It shall be parallel to the     end line and shall be 15′ from the plane of the face of the     backboard. -   d. The three-point field goal area has parallel lines 3′ from the     sidelines, extending from the baseline and an arc of 23′9″ from the     middle of the basket which inter-sects the parallel lines. -   e. Four hash marks shall be drawn (2″ wide) perpendicular to the     sideline on each side of the court and 28′ from the baseline. These     hash marks shall extend 3′ onto the court. -   f. Four hash marks shall be drawn (2″ wide) perpendicular to the     baseline on each side of the free throw lane line. These hash marks     shall be 3′ from the free throw lane line and extend 6″ onto the     court. -   g. Four hash marks shall be drawn (2″ wide) parallel to the baseline     on each side of the free throw circle. These hash marks shall be 13′     from the baseline and 3′ from the free throw lane lines and shall be     6″ in length. -   h. Two hash marks shall be drawn (2″ wide) perpendicular to the     sideline, in front of the scorer's table, and 4′ on each side of the     midcourt line. This will designate the Substitution Box area. -   i. A half-circle shall be created 4′ from the center of the basket. -   j. All dimensions in sections (a) through (i) above can be scaled to     fit the dimensions of the ice arena being used for play.

Section II—Equipment

-   a. The backboard holding the basket shall be a rectangle measuring     6′ horizontally and 3½″ vertically. The front surface shall be flat     and transparent. -   b. A transparent backboard shall be marked with a 2″ white rectangle     centered behind the ring. This rectangle shall have outside     dimensions of 24″ horizontally and 18″ vertically. -   c. Home management is required to have a spare board with supporting     unit on hand for emergencies, and a steel tape or extension ruler     and a level for use if necessary. -   d. Each basket shall consist of a pressure-release metal safety ring     18″ in inside diameter with a white cord net 15″ to 18″ in length.     This can be an NBA (National Basketball Association)—approved safety     ring. The cord of the net shall not be less than 30 thread nor more     than 120 thread and shall be constructed to check the ball     momentarily as it passes through the basket. -   e. Each basket ring shall be securely attached to the backboard with     its upper edge 10′ above and parallel to the floor and equidistant     from the vertical edges of the board. The nearest point of the     inside edge of the ring shall be 6″ from the plane of the face of     the board. The ring shall be painted orange. -   f. (1) The ball shall be an officially approved ball about the size     of a basketball between 7½ and 8½ pounds pressure. (2) Six balls,     all of the size and pressure used during competition, must be made     available to each team for pre-game warm-up. -   g. At least one electric light is to be placed behind the backboard,     obvious to officials and synchronized to light up when the horn     sounds at the expiration of time for each period. The electric light     is to be “red.”     Rule No. 2—Officials and their Duties

Section I-—he Game Officials

-   a. The game officials shall be a crew chief and two referees. They     will be assisted by an official scorer and two trained timers. One     timer will operate the game clock and the other will operate the     24-second clock. All officials shall be approved by the Iceball     Operations Department. -   b. The officials shall wear the uniform prescribed by the Iceball     Association if in competitive play.

Section II—Duties of the Officials

-   a. The officials shall, prior to the start of the game, inspect and     approve all equipment, including court, baskets, balls, backboards,     timer's and scorer's equipment. -   b. The officials shall not permit players to play with any type of     hand, arm, face, nose, ear, head or neck jewelry. -   c. The officials shall not permit any player to wear equipment     which, in his judgment, is dangerous to other players. Any equipment     that is of hard substance (casts, splints, guards and braces) must     be padded or foam covered and have no exposed sharp or cutting edge.     All the face masks and eye or nose protectors must conform to the     contour of the face and have no sharp or protruding edges. Approval     is on a game-to-game basis. Shin guards to protect from skate blade     cuts should be worn. -   d. All equipment used must be appropriate for Iceball. Equipment     that is unnatural and designed to increase a player's height or     reach, or to gain an advantage, shall not be used. -   e. The officials must check the game ball to see that it is properly     inflated. The recommended ball pressure should be between 7½ and 8½     pounds. -   f. The crew chief shall be the official in charge. -   g. If a coach desires to discuss a rule or interpretation of a rule     prior to the start of a game or between periods, it will be     mandatory for the officials to ask the other coach to be present     during the discussion. The same procedure shall be followed if the     officials wish to discuss a game situation with either coach. -   h. The designated official shall toss the ball at the start of the     game. The crew chief shall decide whether or not a goal shall count     if the officials disagree, and he shall decide matters upon which     scorers and timers disagree. -   i. All officials shall be present during a 20-minute pre-game     warm-up period to observe and report to the Iceball Operations     Department any infractions of Rule 12A—Section IX-j (hanging on the     basket ring) and to review scoring and timing procedures with table     personnel. Officials may await the on-court arrival of the first     team. -   j. Officials must meet with team captains prior to the start of the     game. -   k. Officials must report any atypical or unique incident to the     Iceball Operations Department by E-mail. Flagrant, punching,     fighting fouls or a team's failure to have eight players to begin     the game must also be reported.

Section III—Elastic Power

The officials shall have the power to make decisions on any point not specifically covered in the rules. The Iceball Operations Department will be advised of all such decisions at the earliest possible moment.

Section IV—Different Decisions By Officials

-   a. The crew chief shall have the authority to set aside or question     decisions regarding a rule interpretation made by either of the     other officials. -   b. It is the primary duty of the trail official to determine whether     a field goal attempt shall count, if successful. If he does not     know, he will ask the other officials for assistance. If none of the     officials know, the official timer shall be asked. His decision will     be final.

EXCEPTION: Period Ending Score or No-Score in Official's Manual.

-   c. If the officials give conflicting signals as to who caused the     ball to go out-of-bounds, a jump ball shall be called between the     two players involved. However, if an official offers assistance, the     calling official may change the call. -   d. In the event that a violation and foul occur at the same time,     the foul will take precedence. -   e. Double Foul (See Rule 12—B-Section VI-f).

Section V—Time and Place for Decisions

-   a. The officials have the power to render decisions for infractions     of rules committed inside or outside the boundary lines. This     includes periods when the game may be stopped for any reason. -   b. When a personal foul or violation occurs, an official will blow     his whistle to terminate play. The whistle is the signal for the     timer to stop the game clock. If a personal foul has occurred, the     official will indicate the number of the offender to the official     scorer, the type of foul committed and the number of free throws, if     any, to be attempted or indicate the spot of the throw-in. If a     violation has occurred the official will indicate (1) the nature of     the violation by giving the correct signal (2) the number of the     offender, if applicable (3) the direction in which the ball will be     advanced. -   c. When a team is entitled to a throw-in, an official shall clearly     signal (1) the act which caused the ball to become dead (2) the spot     of the throw-in (3) the team entitled to the throw-in, unless it     follows a successful field goal or free throw. -   d. When a whistle is erroneously sounded, whether the ball is in a     possession or non-possession status, it is an inadvertent whistle     and shall be interpreted as a suspension-of-play. -   e. An official may suspend play for any unusual circumstance (Rule     4—Section XV).

Section VI—Correcting Errors A. Free Throws

Officials may correct an error if a rule is inadvertently set aside and results in the following:

-   (1) A team not shooting a merited free throw that will remain in     play.

EXCEPTION: If the offensive team scores or shoots earned free throws as a result of a personal foul prior to possession by the defensive team the error shall be ignored if more than 24 seconds has expired.

-   (2) A team not shooting a merited free throw that will not remain in     play. The error shall be corrected, all play shall stand and play     will resume from the point of interruption with the clocks remaining     the same. -   (3) A team shooting an unmerited free throw. -   (4) Permitting the wrong player to attempt a free throw. -   a. Officials shall be notified of a possible error at the first dead     ball. -   b. Errors, which occur in the first or third periods, must be     discovered and rectified prior to the start of the next period. -   c. Errors, which occur in the second period, must be discovered and     the scorer's table notified prior to the officials leaving the floor     at the end of the period. The error(s) must be rectified prior to     the start of the third period. -   d. Errors, which occur in the fourth period or overtime(s), must be     discovered and rectified prior to the end of the period. -   e. The ball is not in play on corrected free throw attempt(s). Play     is resumed at the same spot and under the same conditions as would     have prevailed had the error not been discovered. -   f. All play that occurs is to be nullified if the error is     discovered within a 24-second time period. The game clock shall be     reset to the time that the error occurred.

EXCEPTION (1): Acts of unsportsmanlike conduct and all flagrant fouls, and points scored therefrom, shall not be nullified.

EXCEPTION (2): If the error to be corrected is for a free throw attempt where there is to be no line-up of players on the free throw lane (flagrant foul, clear path-to-the-basket foul, punching foul, away-from-the-play foul in last two minutes) the error shall be corrected, all play shall stand and play shall resume from the point of interruption with the clocks remaining the same.

B. Lineup Positions

In any jump ball situation, if the jumpers lined up incorrectly, and the error is discovered:

-   (1) After more than 24 seconds has elapsed, the teams will continue     to shoot for that basket for the remainder of that half and/or     overtime. If the error is discovered in the first half, teams will     shoot at the proper basket as decided by the opening tap for the     second half. -   (2) If 24 seconds or less has elapsed, all play shall be nullified.

EXCEPTION: Acts of unsportsmanlike conduct, all flagrant fouls, and points scored therefrom, shall not be nullified and play will resume from the original jump ball with players facing the proper direction.

C. Start of Period-Possession

If the second, third or fourth period begins with the wrong team being awarded possession, and the error is discovered:

-   (1) after 24 seconds has elapsed, the error cannot be corrected. -   (2) with 24 seconds or less having elapsed, all play shall be     nullified.

EXCEPTION: Acts of unsportsmanlike conduct, all flagrant fouls, and points scored therefrom, shall not be nullified.

D. Record Keeping

A record keeping error by the official scorer which involves the score, number of personal fouls and/or timeouts may be corrected by the officials at any time prior to the end of the fourth period. Any such error which occurs in overtime must be corrected prior to the end of that period.

Section VII—Duties of Scorers

-   a. The scorers shall record the field goals made, the free throws     made and missed and shall keep a running summary of the points     scored. They shall record the personal and technical fouls called on     each player and shall notify the officials immediately when a sixth     personal foul is called on any player. They shall record the     timeouts charged to each team, shall notify a team and its coach     through an official whenever that team takes a sixth charged timeout     and shall notify the nearest official each time a team is granted a     charged timeout in excess of the legal number. In case there is a     question about an error in the scoring, the scorer shall check with     the crew chief at once to find the discrepancy. If the error cannot     be found, the official shall accept the record of the official     scorer, unless he has knowledge that forces him to decide otherwise. -   b. The scorers shall keep a record of the names, numbers and     positions of the players who are to start the game and of all     substitutes who enter the game. When there is an infraction of the     rules pertaining to submission of the lineup, substitutions or     numbers of players, they shall notify the nearest official     immediately if the ball is dead, or as soon as it becomes dead if it     is in play when the infraction is discovered. The scorer shall mark     the time at which players are disqualified by reason of receiving     six personal fouls, so that it may be easy to ascertain the order in     which the players are eligible to go back into the game in     accordance with Rule 3—Section I. -   c. The scorers shall use a horn or other device unlike that used by     the officials or timers to signal the officials. This may be used     when the ball is dead or in certain specified situations when the     ball is in control of a given team. -   d. When a player is disqualified from the game, or whenever a     penalty free throw is being awarded, a buzzer, siren or some other     clearly audible sound must be used by the scorer or timer to notify     the game officials. It is the duty of the score-keeper to be certain     the officials have acknowledged the sixth personal foul buzzer and     the penalty shot buzzer. -   e. The scorer shall not signal the officials while the ball is in     play, except to notify them of the necessity to correct an error. -   f. Should the scorer sound the horn while the ball is in play, it     shall be ignored by the players on the court. The officials must use     their judgment in stopping play to consult with the scorer's table. -   g. Scorers shall record on the scoreboard the number of team fouls     up to a total of five, which will indicate that the team is in a     penalty situation. -   h. Scorers shall, immediately, record the name of the team, which     secures the first possession of the game.

Section VIII—Duties of Timers

-   a. The timers shall note when each half is to start and shall notify     the crew chief and both coaches five minutes before this time, or     cause them to be notified at least five minutes before the half is     to start. They shall signal the scorers two minutes before starting     time. They shall record playing time and time of stoppages as     provided in the rules. The official timer and the 24-second clock     operator shall be provided with digital stop watches to be used with     the timing of timeouts and in case the official game clock,     24-second clocks/game clocks located above the backboards fail to     work properly. -   b. At the beginning of the first period, any overtime period or     whenever play is resumed by a jump ball, the game clock shall be     started when the ball is legally tapped by either of the jumpers. No     time will be removed from the game clock and/or 24-second clock if     there is an illegal tap. -   c. If the game clock has been stopped for a violation, successful     field goal or free throw attempt and the ball is put in play by a     throw-in, the game clock and the 24-second clock shall be started     when the ball is legally touched by any player on the court. The     starting of the game clock and the 24-second clock will be under the     control of the official timer. -   d. During an unsuccessful free throw attempt, the game clock will be     started when the ball is legally touched. The 24-second clock will     be reset when player possession of the ball is obtained. -   e. The game clock shall be stopped at the expiration of time for     each period and when an official signals timeout. For a charged     timeout, the timer shall start a digital stop watch and shall signal     the official when it is time to resume play. -   f. The game clock and the scoreboard will combine to cause a horn to     sound, automatically, when playing time for the period has expired.     If the horn or buzzer fails to sound, or is not heard, the official     timer shall use any other means to notify the officials immediately.     If, in the meantime, a successful field goal has been attempted or a     personal foul has occurred, the Crew Chief shall consult his fellow     officials and the official timer. If the official timer states that     time expired before the field goal attempt left the player's     hand(s), the field goal shall not count. If the official timer     states that time expired before the personal foul occurred, the     personal foul shall be disregarded, unless it was unsportsmanlike.     If there is a disagreement between the officials and the official     timer, the field goal shall count and the personal foul shall be     penalized unless the officials have other personal knowledge. -   g. In a dead ball situation, if the clock shows :00.0, the period or     game is considered to have ended although the horn may not have     sounded. -   h. Record only the actual playing time in the last minute of the     first, second and third periods. -   i. Record only the actual playing time in the last two minutes of     the fourth period and the last two minutes of any overtime     period(s).

Rule No. 3—Players, Substitutes and Coaches Section I—Team

-   a. Each team shall consist of five players. No team may be reduced     to less than five players. If a player in the game receives his     sixth personal foul and all substitutes have already been     disqualified, said player shall remain in the game and shall be     charged with a personal and team foul. A technical foul also shall     be assessed against his team. All subsequent personal fouls,     including offensive fouls, shall be treated similarly. All players     who have six or more personal fouls and remain in the game shall be     treated similarly. -   b. In the event that there are only five eligible players remaining     and one of these players is injured and must leave the game or is     ejected, he must be replaced by the last player who was disqualified     by reason of receiving six personal fouls. Each subsequent     requirement to replace an injured or ejected player will be treated     in this inverse order. Any such re-entry into a game by a     disqualified player shall be penalized by a technical foul. -   c. In the event that a player becomes ill and must leave the court     while the ball is in play, the official will stop play immediately     when his team gains new possession. The player shall be replaced and     no technical foul will be assessed. The opposing team is also     permitted to substitute one player.

Section II—Starting Line-Ups

At least ten minutes before the game is scheduled to begin, the scorers shall be supplied with the name and number of each player who may participate in the game. Starting line-ups will be indicated. Failure to comply with this provision shall be reported to the Iceball Operations Department.

Section III—The Captain

-   a. A team may have a captain and a co-captain numbering a maximum of     two. The designated captain may be anyone on the squad who is in     uniform, except a player-coach. -   b. The designated captain is the only player who may ask an official     about a rule interpretation during a regular or 20-second timeout     charged to his team. He may not discuss a judgment decision. -   c. If the designated captain continues to sit on the bench, he     remains the captain for the entire game. -   d. In the event that the captain is absent from the court and bench,     his coach shall immediately designate a new captain.

Section IV—The Coach and Others

-   a. The coach's position may be on or off the bench from the 28′ hash     mark to the baseline. They are permitted between the 28′ hash mark     and the midcourt line to relay information to players but must     return to the bench side of the 28′ hash mark immediately or be     called for an non-unsportsmanlike technical foul. A coach is not     permitted to cross the midcourt line and violators will be assessed     an unsportsmanlike technical foul immediately. All assistants and     trainers must remain on the bench. Coaches and trainers are not     permitted to go to the scorer's table, for any reason, except during     a deadball. -   b. A player-coach will have no special privileges. He is to conduct     himself in the same manner as any other player. -   c. Any club personnel not seated on the bench must conduct     themselves in a manner that would reflect favorably on the dignity     of the game or that of the officials. Violations by any of the     personnel indicated shall require a written report to the Iceball     Operations Department for subsequent action. -   d. The bench shall be occupied only by a league-approved head coach,     a maximum of two assistant coaches, players and trainer. During an     altercation the head coach and assistant coaches are permitted on     the court as “peacemakers.” -   e. If a player, coach or assistant coach is suspended from a game or     games, he shall not at any time before, during or after such game or     games appear in any part of the arena or stands where his team is     playing. A player, coach or assistant coach who is ejected may only     remain in the dressing room of his team during the remainder of the     game, or leave the building. A violation of this rule shall result     in a fine.

Section V—Substitutes

-   a. A substitute shall report to the scorer and position himself in     the 8′ Substitution Box located in front of the scorer's table. He     shall inform the scorer of whom he is going to replace. The scorer     shall sound the horn as soon as the ball is dead to indicate a     substitution. The horn does not have to be sounded if the     substitution occurs between periods or during timeouts. No     substitute may enter the game after a successful field goal by     either team, unless the ball is dead due to a personal foul,     technical foul, timeout or violation. He may enter the game after     the first of multiple free throws, whether made or missed. -   b. The substitute shall remain in the Substitution Box until he is     beckoned onto the court by an official. If the ball is about to     become live, the beckoning signal shall be withheld. Any player who     enters the court prior to being beckoned by an official shall be     assessed a non-unsportsmanlike technical foul. -   c. A substitute must be ready to enter the game when beckoned. No     delays for removal of warm-up clothing will be permitted. -   d. The substitute shall not replace a free throw shooter or a player     involved in a jump ball unless dictated to do so by an injury     whereby he is selected by the opposing coach. At no time may he be     allowed to attempt a free throw awarded as a result of a technical     foul. -   e. A substitute shall be considered as being in the game when he is     beckoned onto the court or recognized as being in the game by an     official. Once a player is in the game, he cannot be removed until     the ball is legally touched by a player on the court unless: (1) a     personal foul or technical is called, (2) there is a change of     possession, (3) administration of infection control rule. -   f. A substitute may be recalled from the scorer's table prior to     being beckoned onto the court by an official. -   g. A player may be replaced and allowed to re-enter the game as a     substitute during the same dead ball. -   h. A player must be in the Substitution Box at the time a violation     occurs if the throw-in is to be administered in the backcourt. If a     substitute fails to meet the requirement, he may not enter the game     until the next legal opportunity.

EXCEPTION: In the last minute of each period or overtime, a reasonable amount of time will be allowed for a substitution.

-   i. Notification of all above infractions and ensuing procedures     shall be in accordance with Rule 2—Section VII. -   j. No substitutes are allowed to enter the game during an official's     suspension-of-play for (1) a delay-of-game warning, (2) retrieving     an errant ball (3) an inadvertent whistle or (4) any other unusual     circumstance.

EXCEPTION: Suspension of play for a player bleeding.

Section VI—Uniforms (Players Jerseys)

-   a. Each player shall be numbered on the front and back of his jersey     with a number of solid color contrasting with the color of the     shirt. -   b. Each number must be not less than ¾″ in width and not less than     4″ in height on both the front and back. Each player shall have his     surname affixed to the back of his game jersey in letters at least     2″ in height. If a team has more than one player with the same     surname, each such player's first initial must appear before the     surname on the back of the game jersey. -   c. The home team shall wear light color jerseys and the visitors     dark jerseys. For neutral court games and doubleheaders, the second     team named in the official schedule shall be regarded as the home     team and shall wear the light colored jerseys.

Rule 4 Definitions Section I—Basket/Backboard

-   a. A team's basket consists of the basket ring and net through which     its players try to shoot the ball. The visiting team has the choice     of baskets for the first half. The basket selected by the visiting     team when it first enters onto the court shall be its basket for the     first half. -   b. The teams change baskets for the second half. All overtime     periods are considered extensions of the second half. -   c. Five sides of the backboard (front, two sides, bottom and top)     are considered in play when contacted by the basketball. The back of     the backboard and the area directly behind it are out-of-bounds.

Section II—Blocking

Blocking is illegal personal contact which impedes the progress of an opponent.

Section III—Dribble

A dribble is movement of the ball, caused by a player in control, who throws or taps the ball into the air or to the floor.

-   a. The dribble ends when the dribbler: -   (1) Touches the ball simultaneously with both hands -   (2) Permits the ball to come to rest while he is in control of it -   (3) Tries for a field goal -   (4) Throws a pass -   (5) Touches the ball more than once while dribbling, before it     touches the floor -   (6) Loses control -   (7) Allows the ball to become dead

Section IV—Fouls

-   a. A common personal foul is illegal physical contact which occurs     with an opponent after the ball has become live. -   b. A technical foul is the penalty for unsportsmanlike conduct or     violations by team members on the floor or seated on the bench. It     may be assessed for illegal contact which occurs with an opponent     before the ball becomes live. -   c. A double foul is a situation in which two opponents commit     personal or technical fouls against each other at approximately the     same time. -   d. An offensive foul is illegal contact, committed by an offensive     player, after the ball is live. -   e. A loose ball foul is illegal contact, after the ball is alive,     when team control does not exist. -   f. An elbow foul is making contact with the elbow in an     unsportsmanlike manner whether the ball is dead or alive. -   g. A flagrant foul is unnecessary and/or excessive contact committed     by a player against an opponent whether the ball is dead or alive. -   h. A punching foul is a punch by a player, which makes contact with     an opponent whether the ball is dead or alive. -   i. An away-from-the-play foul is illegal contact by the defense in     the last two minutes of the game, and/or overtime, which occurs (1)     deliberately away from the immediate area of offensive action,     and/or (2) prior to the ball being released on a throw-in.

Section V—Free Throw

A free throw is the privilege given a player to score one point by an unhindered attempt for the goal from a position directly behind the free throw line. This attempt must be made within 10 seconds.

Section VI—Frontcourt/Backcourt

-   a. A team's frontcourt consists of that part of the court between     its endline and the nearer edge of the midcourt line, including the     basket and inbounds part of the backboard. -   b. A team's backcourt consists of the entire midcourt line and the     rest of the court to include the opponent's basket and inbounds part     of the backboard. -   c. A ball being held by a player: (1) is in the frontcourt if     neither the ball nor the player is touching the backcourt, (2) is in     the backcourt if either the ball or player is touching the     backcourt. -   d. A ball being dribbled is (1) in the frontcourt when the ball and     both feet of the player are in the frontcourt, (2) in the backcourt     if the ball or either foot of the player is in the backcourt. -   e. The ball is considered in the frontcourt once it has broken the     plane of the midcourt line and is not in player control. -   f. The team on offense must bring the ball across the midcourt line     within 8 seconds. No additional 10-second count is permitted in the     backcourt.

EXCEPTION: (1) kicked ball, (2) punched ball, (3) technical foul on the defensive team, (4) delay-of-game warning on the defensive team or (5) infection control.

-   g. Frontcourt/backcourt status is not attained until a player with     the ball has established a positive position in either half     during (1) a jump ball, (2) a steal by a defensive player, or (3) a     throw-in in the last two minutes of the fourth period and/or any     overtime period.

Section VII—Held Ball

A held ball occurs when two opponents have one or both hands firmly on the ball. A held ball should not be called until both players have hands so firmly on the ball that neither can gain sole possession without undue roughness. If a player is lying or sitting on the floor while in possession, he should have an opportunity to throw the ball, but a held ball should be called if there is danger of injury.

Section VIII—Pivot

-   a. A pivot takes place when a player, who is holding the ball, steps     once or more than once in any direction with the same foot, with the     other foot (pivot foot) in contact with the floor. -   b. If the player wishes to dribble after a pivot, the ball must be     out of his hand before the pivot foot is raised off the floor. If     the player raises his pivot off the floor, he must pass or attempt a     field goal. If he fails to follow these guidelines, he has committed     a traveling violation.

Section IX—Traveling

Traveling is progressing in any direction while in possession of the ball, which is in excess of prescribed limits as noted in Rule 4—Section VIII and Rule 10—Section XIV.

Section X—Screen

A screen is the legal action of a player who, without causing undue contact, delays or prevents an opponent from reaching a desired position.

Section XI—Field Goal Attempt

A field goal attempt is a player's attempt to shoot the ball into his basket for a field goal. The act of shooting starts when, in the official's judgment, the player has started his shooting motion and continues until the shooting motion ceases and he returns to a normal floor position. It is not essential that the ball leave the shooter's hand. His arm(s) might be held so that he cannot actually make an attempt. The term is also used to include the flight of the ball until it becomes dead or is touched by a player. A tap during a jump ball or rebound is not considered a field goal attempt. However, anytime a live ball is in flight from the playing court, the goal, if made, shall count, even if time expires or the official's whistle sounds. The field goal will not be scored if time on the game clock expires before the ball leaves the player's hand.

Section XII—Throw-In

A throw-in is a method of putting the ball in play from out-of-bounds in accordance with Rule 8—Section III. The throw-in begins when the ball is at the disposal of the team or player entitled to it, and ends when the ball is released by the thrower-in.

Section XIII—Last Two Minutes

When the game clock shows 2:00, the game is considered to be in the two-minute period.

Section XIV—Disconcertion of Free Throw Shooter

Disconcertion of the free throw shooter is any of the following:

-   a. During multiple free throw attempts which are not going to remain     in play, an opponent may not, while located on the lane lines, be     allowed to raise his arms above his head. -   b. During any free throw attempt, an opponent in the game who is in     the visual field of the free throw shooter, may not (1) wave his     arms, (2) make a sudden dash upcourt, (3) talk to the free throw     shooter, or (4) talk loudly in a disruptive manner.

Section XV—Suspension of Play

An official can suspend play for retrieving an errant ball, re-setting the timing devices, delay-of-game warning, inadvertent whistle or any other unusual circumstance. During such a suspension, neither team is permitted to substitute and only the offensive team can request a timeout. Play shall be resumed at the point of interruption.

Section XVI—Point of Interruption

Where the ball is located when the whistle sounds.

Section XVII—Team Control

A team is in control when a player is holding, dribbling or passing the ball. Team control ends when the defensive team deflects the ball or there is a field goal attempt.

Section XVIII—Team Possession

A team is in possession when a player is holding, dribbling or passing the ball. Team possession ends when the defensive team gains possession or there is a field goal attempt.

Rule No. 5—Scoring and Timing Section I—Scoring

-   a. A legal field goal or free throw attempt shall be scored when a     live ball from the playing area enters the basket from above and     remains in or passes through the net. -   b. A successful field goal attempt from the area on or inside the     three-point field goal line shall count two points. -   c. A successful field goal attempt from the area outside the     three-point field goal line shall count three points. -   (1) The shooter must have at least one foot on the floor outside the     three-point field goal line prior to the attempt. -   (2) The shooter may not be touching the floor on or inside the     three-point field goal line. -   (3) The shooter may contact the three-point field goal line, or land     in the two-point field goal area, after the ball is released. -   d. A field goal accidentally scored in an opponent's basket shall be     added to the opponent's score, credited to the opposing player     nearest the shooter and mentioned in a footnote. -   e. It is a violation for a player to attempt a field goal at an     opponent's basket. The opposing team will be awarded the ball at the     free throw line extended. -   f. A successful free throw attempt shall count one point. -   g. An unsuccessful free throw attempt which is tapped into the     basket shall count two points and shall be credited to the player     who tapped the ball in. -   h. If there is a discrepancy in the score and it cannot be resolved,     the running score shall be official.

Section II—Timing

-   a. All periods of regulation play in the NBA will be twelve minutes. -   b. All overtime periods of play will be five minutes. -   c. Fifteen minutes will be permitted between halves of all games. -   d. 130 seconds will be permitted between the first and second     periods, the third and fourth periods and before any overtime     period. -   e. A team is permitted 30 seconds to replace a disqualified player. -   f. The game is considered to be in the two-minute part when the game     clock shows 2:00 or less time remaining in the period. -   g. The public address operator is required to announce that there     are two minutes remaining in each period. -   h. The game clock shall be equipped to show tenths-of-a-second     during the last minute of each period.

Section III—End of Period

-   a. Each period ends when time expires.

EXCEPTIONS:

-   (1) If a live ball is in flight, the period ends when the goal is     made, missed or touched by an offensive player. -   (2) If the official's whistle sounds prior to the horn or :00.0 on     the clock, the period is not over and time must be added to the     clock. -   (3) If the ball is in the air when the horn sounds ending a period,     and it subsequently is touched by: (a) a defensive player, the goal,     if successful, shall count; or (b) an offensive player, the period     has ended. -   (4) If a timeout request is made at approximately the instant time     expires for a period, the period ends and the timeout shall not be     granted. -   b. If the ball is dead and the game clock shows :00.0, the period     has ended even though the horn may not have sounded.

Section IV—Tie Score-Overtime

If the score is tied at the end of the fourth period, play shall resume in 130 seconds without change of baskets for any of the overtime periods required. (See Rule 5—Section II-d for the amount of time between overtime periods.)

Section V—Stoppage of Timing Devices

-   a. The timing devices shall be stopped whenever the official's     whistle sounds indicating one of the following: -   (1) A personal or technical foul. -   (2) A jump ball. -   (3) A floor violation. -   (4) An unusual delay. -   (5) A suspension-of-play for any other emergency (no substitutions     are permitted.) -   (6) A regular or 20-second timeout. -   b. The timing devices shall be stopped: -   (1) During the last minute of the first, second and third periods     following a successful field goal attempt. -   (2) During the last two minutes of regulation play and/or     overtime(s) following a successful field goal attempt. -   c. Officials may not use official time to permit a player to change     or repair equipment.

Section VI—20-Second Timeout

A player's request for a 20-second timeout shall be granted only when the ball is dead or in control of the team making the request. A request at any other time shall be ignored.

-   a. Each team is entitled to one (1) 20-second timeout per half for a     total of two (2) per game, including overtimes. -   b. During a 20-second timeout a team may only substitute for one     player. If the team calling the 20-second timeout replaces a player,     the opposing team may also replace one player.

EXCEPTION: In the last two minutes of the fourth period and/or any overtime period, free substitution is permitted by both teams.

-   c. If a second 20-second timeout is requested during a half     (including over-times), it shall be granted. It will automatically     become a charged regular timeout. Overtimes are considered to be an     extension of the second half. -   d. The official shall instruct the timer to record the 20 seconds     and to inform him when the time has expired. An additional regular     timeout will be charged if play is unable to resume at the     expiration of that 20-second time limit.

EXCEPTION: No regular timeout remaining and an injured player on the court.

-   e. This rule may be used for any reason, including a request for a     rule interpretation. If the correction is sustained, no timeout     shall be charged. -   f. Players should say “20-second timeout” when requesting this time. -   g. If a 20-second timeout is requested by the offensive team during     the last two minutes of the fourth period and/or any overtime period     and (1) the ball is out-of-bounds in the backcourt (except for a     suspension of play), or (2) after securing the ball from a rebound     and prior to any advance of the ball, or (3) after the offensive     team secures the ball from a change of possession and prior to any     advance of the ball, the timeout should be granted. Upon resumption     of play, the team granted the timeout shall have the option of     putting the ball into play at the 28′ hash mark in the frontcourt or     at the designated spot out-of-bounds. If the ball is put into play     at the hash mark, the ball may be passed into either the frontcourt     or backcourt. If it is passed into the backcourt, the team will     receive a new 8-second count. -   h. If a 20-second timeout has been granted and a mandatory timeout     by the same team is due, only the mandatory timeout will be charged. -   i. A 20-second timeout shall not be granted to the defensive team     during an official's suspension-of-play for (1) delay-of-game     warning, (2) retrieving an errant ball, (3) an inadvertent whistle     or (4) any other unusual circumstance.

EXCEPTION: Suspension of play for a player bleeding.

Section VII—Regular Timeout-100/60 Seconds

A player's request for a timeout shall be granted only when the ball is dead or in control of the team making the request. A request at any other time shall be ignored.

-   a. Each team is entitled to six (6) charged timeouts during     regulation play. Each team is limited to no more than three (3)     timeouts in the fourth period and no more than two (2) timeouts in     the last two minutes of regulation play. (This is in addition to one     20-second timeout per half.) -   b. During a regular timeout, both teams may have unlimited     substitutions. -   c. In overtime periods each team shall be allowed three (3)     60-second timeouts regardless of the number of timeouts called or     remaining during regulation play or previous overtimes. Teams are     permitted no more than two timeouts in the last two minutes of the     period. -   d. There must be two 100-second timeouts in the first and third     periods and three 100-second timeouts in the second and fourth     periods. If neither team has taken a timeout prior to 5:59 of the     first or third period, it shall be mandatory for the Official Scorer     to take it at the first dead ball and charge it to the home team. If     no subsequent timeouts are taken prior to 2:59, it shall be     mandatory for the Official Scorer to take it and charge it to the     team not previously charged. If neither team has taken a timeout     prior to 8:59 of the second or fourth period, a mandatory timeout     will be called by the Official Scorer and charged to neither team.     If there are no subsequent timeouts taken prior to 5:59, it shall be     mandatory for the Official Scorer to take it at the first dead ball     and charge it to the home team. If no subsequent timeouts are taken     prior to 2:59, it shall be mandatory for the Official Scorer to take     it and charge it to the team not previously charged. The Official     Scorer shall notify a team when it has been charged with a mandatory     timeout. Any additional timeouts in a period beyond those, which are     mandatory, shall be 60 seconds. No regular or mandatory timeout     shall be granted to the defensive team during an official's     suspension-of-play for (1) a delay-of-game warning, (2) retrieving     an errant ball, (3) an inadvertent whistle, or (4) any other unusual     circumstance.

EXCEPTION: Suspension-of-play for Infection Control. See Comments on the Rules-N.

-   e. If a regular or mandatory timeout is awarded the offensive team     during the last two minutes of the fourth period and/or any overtime     period and (1) the ball is out-of-bounds in the backcourt (except     for a suspension of play), or (2) after securing the ball from a     rebound and prior to any advance of the ball, or (3) after securing     the ball from a change of possession and prior to any advance of the     ball, the timeout shall be granted. Upon resumption of play, the     team granted the timeout shall have the option of putting the ball     into play at the 28′ hash mark in the frontcourt, or at the     designated spot out-of-bounds. If the ball is put into play at the     hash mark, the ball may be passed into either the frontcourt or     backcourt. If the ball is passed into the backcourt, the team will     receive a new 8-second count. However, once the ball is (1) thrown     in from out-of-bounds, or (2) dribbled or passed after receiving it     from a rebound or a change of possession, the timeout shall be     granted, and, upon resumption of play, the ball shall be in-bounded     on the side- line where play was interrupted. The time on the game     clock and the 24-second clock shall remain as when the timeout was     called. In order for the option to be available under the conditions     in paragraph #2 above, the offensive team must call two successive     timeouts. -   f. No timeout shall be charged if it is called to question a rule     interpretation and the correction is sustained. -   g. Requests for a timeout in excess of the authorized number shall     be granted and a technical foul shall be assessed. Following the     timeout, the ball will be awarded to the opposing team and play     shall resume with a throw-in nearest the spot where play was     interrupted.

Section VIII—Timeout Requests

-   a. If an official, upon receiving a timeout request (regular or     20-second) by the defensive team, inadvertently signals while the     play is in progress, play shall be suspended and the team in     possession shall put the ball in play immediately at the sideline     nearest where the ball was when the signal was given. The team in     possession shall have only the time remaining of the original eight     seconds in which to move the ball into the frontcourt. The 24-second     clock shall remain the same. -   b. If an official, upon receiving a timeout request (regular or     20-second) from the defensive team, inadvertently signals for a     timeout during: (1) a successful field goal or free throw attempt,     the point(s) shall be scored; (2) an unsuccessful field goal     attempt, play shall be resumed with a jump ball at the center circle     between any two opponents; (3) an unsuccessful free throw attempt,     the official shall rule disconcerting and award a substitute free     throw. -   c. If an official inadvertently blows his whistle during (1) a     successful field goal or free throw attempt, the points shall be     scored, or (2) an unsuccessful field goal or free throw attempt,     play shall be resumed with a jump ball at the center circle between     any two opponents. -   d. When a team is granted a regular or 20-second time-out, play     shall not resume until the full 100 seconds, 60 seconds, or 20     seconds have elapsed. The throw-in shall be nearest the spot where     play was suspended. The throw-in shall be on the sideline, if the     ball was in play when the request was granted. -   e. A player shall not be granted a timeout (regular or 20-second) if     both of his feet are in the air and any part of his body has broken     the vertical plane of the boundary line (including the midcourt     line).

Section IX—Time-In

-   a. After time has been out, the game clock shall be started when the     ball is legally touched by any player within the playing area of the     court. -   b. On a free throw that is unsuccessful and the ball continues in     play, the game clock shall be started when the missed free throw is     legally touched by any player. -   c. If play is resumed by a throw-in from out-of-bounds, the game     clock shall be started when the ball is legally touched by any     player within the playing area of the court. -   d. If play is resumed with a jump ball, the game clock shall be     started when the ball is legally tapped.

Rule No. 6—Putting Ball in Play-Live/Dead Ball Section I—Start of Games/Periods and Others

-   a. The game and overtimes shall be started with a jump ball in the     center circle. -   5 b. The team which gains first possession of the game will put the     ball into play at their opponent's endline to begin the fourth     period. The other team will put the ball into play at their     opponent's endline at the beginning of the second and third periods. -   c. In putting the ball into play, the thrower-in may run along the     endline or pass it to a teammate who is also out-of-bounds at the     endline-as after a score. -   d. After any dead ball, play shall be resumed by a jump ball, a     throw-in or by placing the ball at the disposal of a free-thrower. -   e. On the following infractions, the ball shall be awarded to the     opposing team out-of-bounds on the nearest sideline at the free     throw line extended: -   (1) Three-seconds (offensive) -   (2) Ball entering basket from below -   (3) Illegal assist in scoring -   (4) Offensive screen set out-of-bounds -   (5) Free throw violation by the offensive team -   (6) Flagrant foul-penalty (1) or (2) -   (7) Defensive three-seconds -   (8) Jump ball violation at free throw circle -   (9) Ball passing directly behind backboard -   (10) Offensive basket interference -   (11) Ball hitting horizontal basket support -   (12) Loose ball fouls which occur inside the free throw line     extended -   (13) Five second back-to-the-basket violation -   f. On the following infractions, the ball shall be awarded to the     opposing team on the baseline at the nearest spot outside the     three-second area extended: -   (1) Ball out-of-bounds on baseline -   (2) Ball hitting vertical basket support -   (3) Defensive goaltending (all privileges remain) -   (4) During a throw-in violation on the baseline -   g. On the following infractions, the ball shall be awarded to the     opposing team on the sideline at the nearest spot but no nearer to     the baseline than the free throw line extended: -   (1) Traveling -   (2) Double dribble -   (3) Striking or kicking the ball on any situation except a throw-in -   (4) Swinging of elbows -   (5) 24-second violation -   h. If the ball is kicked or punched during any throw-in, the ball     will be returned to the original throw-in spot with all privileges,     if any, remaining. -   i. On any play where the ball goes out-of-bounds on the sideline,     the ball shall be awarded to the opposing team at that spot. -   j. Following a regular or 20-second timeout that was called while     the ball was alive, the ball shall be awarded out-of-bounds on the     sideline at the nearest spot upon resumption of play.

For all other timeouts, play shall resume where it was interrupted.

EXCEPTION: Rule 5—Section VII-e.

-   k. On a violation which requires putting the ball in play in the     backcourt, the official will give the ball to the offensive player     as soon as he is in a position out-of-bounds and ready to accept the     ball.

EXCEPTION: In the last two minutes of each period or overtime, a reasonable amount of time shall be allowed for a substitution.

Section II—Live Ball

-   a. The ball becomes live when: -   (1) It is tossed by an official on any jump ball -   (2) It is at the disposal of the offensive player for a throw-in -   (3) It is placed at the disposal of a free throw shooter

Section III—Ball is Alive

-   a. The ball becomes alive when: -   (1) It is legally tapped by one of the participants of a jump ball -   (2) It is released by the thrower-in -   (3) It is released by the free throw shooter on a free throw which     will remain in play

Section IV—Dead Ball

-   a. The ball becomes dead and/or remains dead when the following     occurs: -   (1) Official blows his/her whistle -   (2) Free throw which will not remain in play (free throw which will     be followed by another free throw, technical, flagrant, etc.) -   (3) Following a successful field goal or free throw that will remain     in play, until player possession out-of-bounds. Contact which is NOT     considered unsportsmanlike shall be ignored. (Rule 12A—Section     VII-i) -   (4) Time expires for the end of any period

EXCEPTION: If a live ball is in flight, the ball becomes dead when the goal is made, missed or touched by an offensive player.

Section V—Jump Balls in Center Circle

-   a. The ball shall be put into play in the center circle by a jump     ball between any two opponents: -   (1) At the start of the game -   (2) At the start of each overtime period -   (3) A double free throw violation -   (4) Double foul during a loose ball situation -   (5) The ball becomes dead when neither team is in control and no     field goal or infraction is involved -   (6) The ball comes to rest on the basket flange or becomes lodged     between the basket ring and the backboard -   (7) A double foul, which occurs as a result of a difference in     opinion between officials -   (8) A suspension of play occurs during a loose ball -   (9) A fighting foul occurs during a loose ball situation -   b. In all cases above, the jump ball shall be between any two     opponents in the game at that time. If injury, ejection or     disqualification makes it necessary for any player to be replaced,     his substitute may not participate in the jump ball.

Section VI—Other Jump Balls

-   a. The ball shall be put into play by a jump ball at the circle     which is closest to the spot where: -   (1) A held ball occurs -   (2) A ball out-of-bounds caused by both teams -   (3) An official is in doubt as to who last touched the ball -   b. The jump ball shall be between the two involved players unless     injury or ejection precludes one of the jumpers from participation.     If the injured or ejected player must leave the game, the coach of     the opposing team shall select from his opponent's bench a player     who will replace the injured or ejected player. The injured player     will not be permitted to re-enter the game.

Section VII—Restrictions Governing Jump Balls

-   a. Each jumper must have at least one foot on or inside that half of     the jumping circle, which is farthest from his own basket. Each     jumper must have both feet with-in the restraining circle. -   b. The ball must be tapped by one or both of the players     participating in the jump ball after it reaches its highest point.     If the ball falls to the floor without being tapped by at least one     of the jumpers, the official off the ball shall whistle the ball     dead and signal another toss. -   c. Neither jumper may tap the tossed ball before it reaches its     highest point. -   d. Neither jumper may leave his half of the jumping circle until the     ball has been tapped. -   e. Neither jumper may catch the tossed or tapped ball until it     touches one of the eight non-jumpers, the floor, the basket or the     backboard. -   f. Neither jumper is permitted to tap the ball more than twice on     any jump ball. -   g. The eight non-jumpers will remain outside the restraining circle     until the ball has been tapped. Teammates may not occupy adjacent     positions around the restraining circle if an opponent desires one     of the positions. No player may position himself immediately behind     an opponent on the restraining circle. Penalty for c., d., e., f.,     g.: Ball awarded out-of-bounds to the opponent. -   h. Player position on the restraining circle is determined by the     direction of a player's basket. The player whose basket is nearest     shall have first choice of position, with position being alternated     thereafter.

Rule No. 7—24-Second Clock Section I—Definition for the Purpose of Clarification the 24-Second Device Shall be Referred to as “the 24-Second Clock.” Section II—Starting and Stopping of 24-Second Clock

-   a. The 24-second clock will start when a team gains new possession     of a ball which is in play. -   b. On a throw-in, the 24-second clock shall start when the ball is     legally touched on the court by a player. -   c. A team must attempt a field goal within 24 seconds after gaining     possession of the ball. To constitute a legal field goal attempt,     the following conditions must be complied with: -   (1) The ball must leave the player's hand prior to the expiration of     24 seconds. -   (2) After leaving the player's hand(s), the ball must make contact     with the basket ring. -   d. A team is considered in possession of the ball when holding,     passing or dribbling. The team is considered in possession of the     ball even though the ball has been batted away but the opponent has     not gained possession. -   e. Team possession ends when: -   (1) There is a legal field goal attempt -   (2) The opponent gains possession -   f. If a ball is touched by a defensive player who does not gain     possession of the ball, the 24-second clock shall continue to run. -   g. If a defensive player causes the ball to go out-of-bounds or     causes the ball to enter the basket ring from below, the 24-second     clock is stopped and the offensive team shall be awarded the ball.     The offensive team shall have only the unexpired time remaining on     the 24-second clock in which to attempt a field goal. If the     24-second clock reads 0, a 24-second violation has occurred, even     though the horn may not have sounded. -   h. If during any period there are 24 seconds OR LESS left to play in     the period, the 24-second clock shall not function following a     change of possession. -   i. If an official inadvertently blows his whistle and the 24-second     clock buzzer sounds while the ball is in the air, play shall be     suspended and play resumed by a jump ball between any two opponents     at the center circle, if the shot hits the rim and is unsuccessful.     If the shot does not hit the rim, a 24-second violation has     occurred. If the shot is successful, the goal shall count and the     ball inbounded as after any successful field goal. It should be     noted that even though the official blows his whistle, all     provisions of the above rule apply. -   j. If there is a question whether or not an attempt to score has     been made within the 24 seconds allowed, the final decision shall be     made by the officials. -   k. Whenever the 24-second clock reads 0 and the ball is dead for any     reason other than a defensive three-second violation, kicking     violation, punched ball violation, personal foul or a technical foul     by the defensive team, a 24-second violation has occurred.

Section III—Putting Ball In Play After Violation

If a team fails to attempt a field goal within the time allotted, a 24-second violation shall be called. The ball is awarded to the defensive team at the sideline, nearest the spot where play was suspended but no nearer to the baseline than the free throw line extended.

Section IV—Resetting 24-Second Clock

-   a. The 24-second clock shall be reset when a special situation     occurs which warrants such action. -   b. The 24-second clock is never reset on technical fouls called on     the offensive team. -   c. The 24-second clock shall be reset to 24 seconds anytime the     following occurs: -   (1) Change of possession -   (2) Ball contacting the basket ring of the team, which is in     possession -   (3) Personal foul where ball is being inbounded in backcourt -   (4) Violation where ball is being inbounded in backcourt -   (5) Jump balls, which are not, the result of a held ball caused by     the defense -   d. The 24-second clock shall remain the same as when play was     interrupted or reset to 14 seconds, whichever is greater, anytime     the following occurs: -   (1) Personal foul by the defense where ball is being inbounded in     frontcourt -   (2) Defensive three-second violation -   (3) Technical fouls and/or delay-of-game warnings on the defensive     team -   (4) Kicked or punched ball by the defensive team with the ball being     inbounded in the offensive team's front-court -   (5) Infection control -   (6) Jump balls retained by the offensive team as the result of a     held ball caused by the defense -   (7) All flagrant and punching fouls

Rule No. 8—Out-of-Bounds and Throw-In Section I—Player

The player is out-of-bounds when he touches the floor or any object on or outside a boundary. For location of a player in the air, his position is that from which he last touched the floor.

Section II—Ball

-   a. The ball is out-of-bounds when it touches a player who is     out-of-bounds or any other person, the floor, or any object on,     above or outside of a boundary or the supports or back of the     backboard. -   b. Any ball that rebounds or passes directly behind the backboard,     in either direction, from any point is considered out-of-bounds. -   c. The ball is caused to go out-of-bounds by the last player to     touch it before it goes out, provided it is out-of-bounds because of     touching something other than a player. If the ball is out-of-bounds     because of touching a player who is on or outside a boundary, such     player caused it to go out. -   d. If the ball goes out-of-bounds and was last touched     simultaneously by two opponents, both of whom are inbounds or     out-of-bounds, or if the official is in doubt as to who last touched     the ball, or if the officials disagree, play shall be resumed by a     jump ball between the two involved players in the nearest     restraining circle. -   e. After the ball is out-of-bounds, the team shall designate a     player to make the throw-in. He shall make the throw-in at the spot     out-of-bounds nearest where the ball crossed the boundary. The     designated thrower-in shall not be changed unless the offensive team     makes a substitution or there is a regular or 20-second timeout. -   f. If the ball is interfered with by an opponent seated on the bench     or standing on the sideline (Rule 12A—Section IV-a[7]), it shall be     awarded to the offended team out-of-bounds nearest the spot of the     violation.

Section III—The Throw-In

-   a. The throw-in starts when the ball is at the disposal of a player     entitled to the throw-in. He shall release the ball inbounds within     5 seconds from the time the throw-in starts. Until the passed ball     has crossed the plane of the boundary, no player shall have any part     of his person over the boundary line and teammates shall not occupy     positions parallel or adjacent to the baseline if an opponent     desires one of those positions. The defensive man shall have the     right to be between his man and the basket. -   b. On a throw-in, which is not touched, inbounds, the ball is     returned to the original throw-in spot. -   c. After a score, field goal or free throw, the latter coming as the     result of a personal foul, any player of the team not credited with     the score shall put the ball into play from any point out-of-bounds     at the endline of the court where the point(s) were scored. He may     pass the ball to a teammate behind the endline; however, the     five-second throw-in rule applies. -   d. After a free throw violation by the shooter or his teammate, the     throw-in is made from out-of-bounds at either end of the free throw     line extended. -   e. Any ball out-of-bounds in a team's frontcourt or at the midcourt     line cannot be passed into the backcourt On all backcourt and     midcourt violations, the ball shall be awarded to the opposing team     at the midcourt line, and must be passed into the frontcourt.

EXCEPTION: During the last two minutes of the fourth period and/or any overtime period, the ball may be passed anywhere (frontcourt or backcourt) on the court.

-   f. A throw-in, which touches the floor, or any object on or outside     the boundary line, or touches anything above the playing surface is     a violation. The ball must be thrown directly inbounds.

EXCEPTION: Rule 8—Section III-c.

PENALTY: Violation of this rule is loss of possession, and the ball must be inbounded at the previous spot of the throw-in.

Rule No. 9—Free Throw Section I—Positions

-   a. When a free throw is awarded, an official shall put the ball in     play by placing it at the disposal of the free throw shooter. The     shooter shall be above the free throw line and within the upper half     of the free throw circle. The same procedure shall be followed each     time a free throw is administered. -   b. During a free throw for a personal foul, each of the spaces     nearest the end-line must be occupied by an opponent of the free     throw shooter. Teammates of the free throw shooter must occupy the     next adjacent spaces on each side. Only one of the third adjacent     spaces may be occupied by an opponent of the free throw shooter. It     is not mandatory that any of the third adjacent spaces be occupied.     No teammates of the free throw shooter are permitted in these     spaces. -   c. A player who does not occupy a free throw lane space must remain     behind the three-point line. -   d. If the ball is to become dead after the last free throw, players     shall not take positions along the free throw lane. No players shall     be allowed inside the free throw line extended while a free throw is     being attempted under these conditions.

Penalty:

-   (1) If the violation is by either or both teams and occurs on a free     throw attempt, which is to be followed by another free throw     attempt, it is ignored. -   (2) If the violation is by an opponent of the free throw shooter and     the free throw attempt is unsuccessful, a substitute free throw     attempt is awarded. -   (3) If the violation is by a teammate of the free throw shooter, it     is a violation as soon as the free throw is attempted. The ball is     awarded to his opponent at the free throw line extended. -   (4) If the violation is by both teams and the ball is going to     remain in play, there shall be a jump ball at the center circle     between any two opponents.

Section II—Shooting of Free Throw

-   a. The free throw(s) awarded because of a personal foul shall be     attempted by the offended player.

EXCEPTIONS:

-   (1) If the offended player is injured or is ejected from the game     and cannot attempt the awarded free throw(s), the opposing coach     shall select, from his opponent's bench, the player who will replace     the injured player. That player will attempt the free throw(s) and     the injured player will not be permitted to re-enter the game. The     substitute must remain in the game until the next dead ball.

EXCEPTION: Rule 3—Section V-e

-   (2) If the offended player is injured and unable to attempt the     awarded free throw(s) due to any unsportsmanlike act, his coach may     designate any eligible member of the squad to attempt the free     throw(s). The injured player will be permitted to re-enter the game. -   (3) If the offended player is disqualified and unable to attempt the     awarded free throw(s), his coach shall designate an eligible     substitute from the bench. That substitute will attempt the free     throw(s) and cannot be removed until the ball is legally touched by     a player on the court.

EXCEPTION: Rule 3—Section V-e

-   (4) Away from play foul-Rule 12B—Section X-a(1). -   b. A free throw attempt, personal or technical, shall be illegal if     an official does not handle the ball and is in the free throw lane     area during the actual attempt. -   c. If multiple free throws are awarded, all those which remain must     be attempted, if the first and/or second attempt is nullified by an     offensive player's violation.

Section III—Time Limit

Each free throw attempt shall be made within 10 seconds after the ball has been placed at the disposal of the free-thrower.

Section IV—Next Play After a successful free throw that is not followed by another free throw, the ball shall be put into play by a throw-in, as after any successful field goal.

EXCEPTION: After a free throw for a foul, which occurs during a dead ball, which immediately precedes any period, the ball shall be put into play by the team entitled to the throw-in in the period, which follows. (See Rule 6—Section I-b). This includes flagrant and punching fouls.

Rule No. 10—Violations and Penalties Section I—Free Throw

-   a. After the ball is placed at the disposal of a free throw shooter,     his attempt shall be within 10 seconds in such a way that the ball     enters the basket or touches the ring before it is touched by a     player. The shooter shall be within that part of the free throw     circle behind the free throw line. -   b. A player shall not touch the ball or basket while the ball is on     or within the basket. -   c. A player who occupies a free throw lane space shall not touch the     floor on or across the free throw lane line, nor shall any player     ‘back out’ more than 3′ from the free throw lane line. A player who     does not occupy a free throw lane space must remain behind the     three-point line. This restriction applies until the ball leaves the     free thrower's hands. -   d. The free throw shooter may not cross the plane of the free throw     line until the ball touches the basket ring, backboard, or the free     throw ends. -   e. No player shall deflect or catch the ball before it reaches the     basket or backboard on a free throw attempt. -   f. The free throw shooter shall not purposely fake a free throw     attempt. -   g. An opponent in the game shall not disconcert the free thrower in     any way, once the ball has been placed at the disposal of the     shooter. -   h. No violation can occur if the ball is not released by the free     throw shooter.

EXCEPTION: Rule 10—Section I-f. Penalty:

-   (1) In (a-f) above, if the violation is by the offense, no point can     be scored. The ball is awarded out-of-bounds to the opposing team at     the free throw line extended. -   (2) In (b) above, a violation by the defense shall be disregarded if     the free throw attempt is successful. If the free throw attempt is     unsuccessful, one point shall be awarded. -   (3) In (c), a violation by the defense shall be disregarded if the     free throw attempt is successful. If the free throw attempt is     unsuccessful, a substitute free throw attempt is awarded. -   (4) In (g), the violation shall be disregarded if the free throw     attempt is successful. If the free throw attempt is unsuccessful, a     substitute free throw attempt shall be awarded. -   (5) In (e), if the violation is by the defensive team, the point is     scored and the same player receives another free throw attempt. The     additional free throw attempt is considered a new play. This can     only occur when the ball will remain in play after the free throw     attempt. If it occurs on a free throw attempt, which is to be     followed by another free throw attempt, only the single point is     awarded, and the remaining free throw(s) shall be attempted. -   (6) If there is a free throw violation by each team, on a free     throw, which is to remain in play, the ball becomes dead, no point     can be scored and play shall be resumed by a jump ball between any     two opponents at the center circle. -   (7) The “out-of-bounds” and “jump ball” provisions above do not     apply if the free throw is to be followed by another free throw. -   (8) If the free throw shooter violates (a) above after disconcertion     by an opponent, a substitute free throw shall be awarded.

Section II—Out-of-Bounds

-   a. A player shall not cause the ball to go out-of-bounds.

PENALTY: Loss of ball. The ball is awarded to the opposing team at the boundary line nearest the spot of the violation.

EXCEPTION: On a throw-in, which is not touched inbounds, the ball is returned to the original throw-in spot.

Section III—Dribble

-   a. A player shall not run with the ball without dribbling it. -   b. A player in control of a dribble who steps on or outside a     boundary line, even though not touching the ball while on or outside     that boundary line, shall not be allowed to return inbounds and     continue his dribble. He may not even be the first player to touch     the ball after he has re-established a position inbounds. -   c. A player may not dribble a second time after he has voluntarily     ended his first dribble. -   d. A player may dribble a second time if he lost control of the ball     because of: -   (1) A field goal attempt at his basket, provided the ball touches     the backboard or basket ring -   (2) An opponent touching the ball -   (3) A pass or fumble, which has then touched another player

PENALTY: Loss of ball. Ball is awarded to the opposing team at the sideline nearest the spot of the violation but no nearer the baseline than the foul line extended.

Section IV—Thrower-In

-   a. A thrower-in shall not (1) carry the ball onto the court; (2)     fail to release the ball within 5 seconds; (3) touch it on the court     before it has touched another player; (4) leave the designated     throw-in spot; (5) throw the ball so that it enters the basket     before touching anyone on the court; (6) step over the boundary line     while inbounding the ball; (7) cause the ball to go out-of-bounds     without being touched inbounds; (8) leave the playing surface to     gain an advantage on a throw-in; (9) hand the ball to a player on     the court.

EXCEPTION: After a field goal or free throw as a result of a personal foul, the thrower-in may run the end line or pass to a teammate behind the end line.

-   b. Once an official recognizes the designated player to throw the     ball in, there shall be no change of the thrower-in unless the     offensive team makes a substitution, there is a regular or 20-second     timeout or a suspension of play.

PENALTY: Loss of ball. The ball is awarded to the opposing team at the original spot of the throw-in.

Section V—Strike the Ball

-   a. A player shall not kick the ball or strike it with the fist. -   b. Kicking the ball or striking it with any part of the leg is a     violation when it is an intentional act. The ball accidentally     striking the foot, the leg or fist is not a violation.

PENALTY:

-   (1) If the violation is by the offense, the ball is awarded to the     opposing team at the sideline nearest the spot of the violation but     no nearer to the base-line than the free throw line extended. -   (2) If the violation is by the defense while the ball is in play,     the offensive team retains possession of the ball at the sideline     nearest the spot of the violation but no nearer the baseline than     the foul line extended. -   (3) If the violation occurs during a throw-in, the opposing team     retains possession at the spot of the original throw-in with all     privileges, if any, remaining.

Section VI—Jump Ball

-   a. A player shall not violate the jump ball rule (Rule 6—Section     VII). -   b. During a jump ball, a personal foul committed prior to either     team obtaining possession, shall be ruled a “loose ball” foul. In     all violations of this rule, neither the game clock nor the     24-second clock shall be started until the ball is legally tapped.

PENALTY:

-   (1) In (a) above, the ball is awarded to the opposing team at the     sideline nearest the spot of the violation. -   (2) In (a) above, if there is a violation by each team, or if the     official makes a bad toss, the toss shall be repeated with the same     jumpers. -   (3) In (b) above, free throws may or may not be awarded, consistent     with whether the penalty is in effect (Rule 12B—Section VIII).

Section VII—Offensive Three-Second Rule

-   a. An offensive player shall not remain for more than three seconds     in that part of his free throw lane between the endline and extended     4′ (imaginary) off the court and the farther edge of the free throw     line while the ball is in control of his team. -   b. Allowance may be made for a player who, having been in this area     for less than three seconds, is in the act of shooting at the end of     the third second. Under these conditions, the 3-second count is     discontinued while his continuous motion is toward the basket. If     that continuous motion ceases, the previous 3-second count is     continued. -   c. The 3-second count shall not begin until the ball is in control     in the offensive team's frontcourt. No violation can occur if the     ball is batted away by an opponent.

PENALTY: Loss of ball. The ball is awarded to the opposing team at the sideline at the free throw line extended.

Section VIII—Defensive Three-Second Rule

-   a. The count starts when the offensive team is in control of the     ball in the front-court. -   b. Any defensive player, who is positioned in the 16-foot lane or     the area extending 4 feet past the lane endline, must be actively     guarding an opponent within three seconds. Actively guarding means     being within arms length of an offensive player and in a guarding     position. -   c. Any defensive player may play any offensive player. The defenders     may double-team any player. -   d. The defensive three-second count is suspended when: (1) there is     a field goal attempt, (2) there is a loss of team control, (3) the     defender is actively guarding an opponent or (4) the defender     completely clears the 16-foot lane. -   e. If the defender is guarding the player with the ball, he may be     located in the 16-foot lane. This defender is not required to be in     an actively guarding/arms distance position. If another defender     actively guards the player with the ball, the original defender must     actively guard an opponent or exit the 16-foot lane. Once the     offensive player passes the ball, the defender must actively guard     an opponent or exit the 16-foot lane.

PENALTY: A technical foul shall be assessed. The offensive team retains pos-session at the free throw line extended. The shot clock shall remain the same as when play was interrupted or reset to 14 seconds, whichever is greater.

Section IX—Eight-Second Rule

A team shall not be in continuous-possession of a ball, which is in its backcourt for more than 8 consecutive seconds.

EXCEPTION (1): A new 8 seconds is awarded if the defense: (1) kicks or punches the ball, (2) is assessed a technical foul, or (3) is issued a delay of game warning.

EXCEPTION (2): A new 8 seconds is awarded if play is suspended to administer Comments on the Rules-N-Infection Control.

PENALTY: Loss of ball. The ball is awarded to the opposing team at the mid-court line.

Section X—Ball in Backcourt

-   a. A player shall not be the first to touch a ball, which he or a     teammate caused to go from frontcourt to backcourt while his team     was in control of the ball. EXCEPTION: Rule 8—Section III-e     (EXCEPTION). -   b. During a jump ball, a try for a goal, or a situation in which a     player taps the ball away from a congested area, as during     rebounding, in an attempt to get the ball out where player control     may be secured, the ball is not in control of either team. Hence,     the restriction on first touching does not apply. -   c. Following a jump ball, a player who secures a positive position     and control of the ball in his frontcourt cannot pass the ball to a     teammate or dribble the ball into the backcourt.

PENALTY: Loss of ball. The ball is awarded to the opposing team at the mid-court line.

Section XI—Swinging of Elbows

A player shall not be allowed excessive and/or vigorous swinging of the elbows in a swinging motion (no contact) when a defensive player is nearby and the offensive player has the ball.

PENALTY: Loss of ball. The ball is awarded to the opposing team at the sideline, nearest the spot of the violation but no nearer the baseline than the foul line extended. If the violation occurs on a throw-in, the game clock shall not be started.

Section XII—Entering Basket From Below

A player shall not cause the ball to enter the basket from below.

PENALTY: Loss of ball. The ball is awarded to the opposing team at the sideline, at the free throw line extended.

Section XIII—Illegal Assist in Scoring

-   a. A player may not assist himself to score by using the basket ring     or backboard to lift, hold or raise himself. -   b. A player may not assist a teammate to gain height while     attempting to score.

PENALTY: Loss of ball. The ball is awarded to the opposing team at the free throw line extended.

Section XIV—Traveling

-   a. A player who receives the ball while standing still may pivot,     using either foot as the pivot foot. -   b. A player who receives the ball while he is progressing or upon     completion of a dribble, may use a two-count rhythm in coming to a     stop, passing or shooting the ball.

The First Count Occurs:

-   (1) As he receives the ball, if either foot is touching the floor at     the time he receives it. -   (2) As the foot touches the floor, or as both feet touch the floor     simultaneously after he receives the ball, if both feet are off the     floor when he receives it.

The Second Occurs:

-   (1) After the count of one when either foot touches the floor, or     both feet touch the floor simultaneously. -   c. A player who comes to a stop on the count of one may pivot, using     either foot as the pivot foot. -   d. A player who comes to a stop on the count of two, with one foot     in advance of the other, may pivot using only the rear foot as the     pivot foot. -   e. A player who comes to a stop on the count of two, with neither     foot in advance of the other, may use either foot as the pivot foot. -   f. In starting a dribble after (1) receiving the ball while standing     still, or (2) coming to a legal stop, the ball must be out of the     player's hand before the pivot foot is raised off the floor. -   g. If a player, with the ball in his possession, raises his pivot     foot off the floor, he must pass or shoot before his pivot foot     returns to the floor. If he drops the ball while in the air, he may     not be the first to touch the ball. -   h. A player who falls to the floor while holding the ball or while     coming to a stop, may not gain an advantage by sliding. -   i. A player who attempts a field goal may not be the first to touch     the ball if it fails to touch the backboard, basket ring or another     player.

PENALTY: Loss of ball. The ball is awarded to the opposing team at the sideline, nearest spot of the violation but no nearer the baseline than the foul line extended.

Section XV—Offensive Screen Set Out-of-Bounds

An offensive player shall not leave the playing area of the floor on the endline in the frontcourt for the purpose of setting a screen.

PENALTY: Loss of ball. The ball is awarded to the opposing team at the sideline at the free throw line extended.

Section XVI—Five-Second Back-to-the-Basket Violation

An offensive player in his frontcourt below the free throw line extended shall not be permitted to dribble with his back or side to the basket for more than five seconds.

The count ends when (1) the player picks up the ball, (2) dribbles above the free throw line extended or (3) a defensive player deflects the ball away.

PENALTY: Loss of ball. The ball is awarded to the opposing team out-of-bounds on the nearest sideline at the free throw line extended.

Rule No. 11—Basketball Interference-Goaltending Section I—A Player Shall Not:

-   a. Touch the ball or the basket ring when the ball is using the     basket ring as its lower base.

EXCEPTION: If a player near his own basket has his hand legally in contact with the ball, it is not a violation if his contact with the ball continues after the ball enters the cylinder, or if, in such action, he touches the basket.

-   b. Touch the ball when it is above the basket ring and within the     imaginary cylinder. -   c. For goaltending to occur, the ball, in the judgment of the     official, must have a chance to score. -   d. During afield goal attempt, touch a ball after it has touched any     part of the backboard above ring level, whether the ball is     considered on its upward or downward flight -   e. During a field goal attempt, touch a ball after it has touched     the backboard below the ring level and while the ball is on its     upward flight. -   f. Trap the ball against the face of the backboard. (To be a trapped     ball, three elements must exist simultaneously. The hand, the ball     and the backboard must all occur at the same time. A batted ball     against the backboard is not a trapped ball.) -   g. Touch any live ball from within the playing area that is on its     downward flight with an opportunity to touch the basket ring. This     is considered to be a “field goal attempt” or trying for a goal. -   h. Touch the ball at any time with a hand, which is through the     basket ring. -   i. Vibrate the rim or backboard so as to cause the ball to make an     unnatural bounce.

PENALTY: If the violation is at the opponent's basket, the offended team is awarded two points, if the attempt is from the two point zone and three points if it is from the three point zone. The crediting of the score and subsequent procedure is the same as if the awarded score has resulted from the ball having gone through the basket, except that the official shall hand the ball to a player of the team entitled to the throw-in. If the violation is at a team's own basket, no points can be scored and the ball is awarded to the offended team at the free throw line extended on either sideline. If there is a violation by both teams, play shall be resumed by a jump ball between any two opponents at the center circle.

Rule No. 12—Fouls and Penalties

A. Technical Foul

Section I—Excessive Timeouts

-   a. Requests for a timeout in excess of the authorized number shall     be granted and a technical foul shall be assessed. Following the     timeout and free throw attempt, the ball will be awarded to the team     that shot the free throw and play shall resume with a throw-in     nearest the spot where play was interrupted. -   b. If the excessive timeout is granted prior to free throw     attempt(s), there will be no lineup for the remaining free throws     and play shall resume with a throw-in at the point of interruption     by the team that shot the technical foul. -   c. If the excessive timeout is granted prior to a jump ball, the     ball shall be awarded to the team shooting the technical foul at the     point of interruption.

Section II—Delay-of-Game

-   a. A delay-of-game shall be called for: -   (1) Preventing the ball from being promptly put into play. -   (2) Interfering with the ball after a successful field goal. -   (3) Failing to immediately pass the ball to the nearest official     when a personal foul or violation is assessed. -   (4) Touching the ball before the throw-in has been released. -   (5) A defender crossing the boundary line prior to the ball being     released on a throw-in. -   (6) A team preventing play from commencing at any time. -   (7) Any player, coach or trainer interfering with a ball, which has     crossed the boundary line (Rule 8—Section II—f).

PENALTY: The first offense is a warning. A technical foul shall be assessed with each successive offense and charged to the team. An announcement will be made by the public address announcer. The 24-second clock shall remain the same or reset to 14, whichever is greater, if the violation is assessed against the defensive team. The offensive team shall be awarded a new 8 seconds to advance the ball if it is in the backcourt. If repeated acts become a travesty, the head coach shall be notified that he is being held responsible.

EXCEPTION (5): In the last two minutes of the fourth period and/or any over-time period, a technical foul will be assessed if the defender crosses or breaks the plane of the boundary line prior to the ball being released on a throw-in.

Section II—Substitutions

-   a. A substitute shall report to the official scorer while standing     in the “substitution box.” -   b. A substitute shall not enter onto the court until he is beckoned     by an official. -   c. A substitute shall not be allowed to re-enter the game after     being disqualified.

EXCEPTION: Rule 3—Section I—b.

-   d. It is the responsibility of each team to have the proper number     of players on the court at all times. Failure to do so will result     in a technical foul being assessed and charged to the team.

EXCEPTION: If the violation occurs on (1) a free throw attempt which is to be followed by another free throw attempt, or (2) a free throw attempt that is not going to remain in play.

Section IV—Basket Ring, Backboard or Support

-   a. An offensive player who deliberately hangs on his basket ring,     net, back-board or support during the game shall be assessed a     non-unsportsmanlike technical foul and a $500 fine. -   b. A defensive player who deliberately hangs on his opponent's     basket ring, net, backboard or support shall be assessed an     unsportsmanlike technical foul. If he touches the ball during a     field goal attempt, points shall be awarded consistent with the type     of shot.

EXCEPTION: An offensive or defensive player may hang on the basket ring, backboard or support to prevent an injury to himself or another player, with no technical foul assessed.

-   c. Should a defensive player deliberately hang on the basket ring,     backboard or support to successfully touch a ball, which is in     possession of an opponent, an unsportsmanlike technical foul shall     be assessed.

Section V—Conduct

-   a. An official may assess a technical foul, without prior warning,     at any time. A technical foul(s) may be assessed to any player on     the court or anyone seated on the bench for conduct, which, in the     opinion of an official, is detrimental to the game. A technical foul     cannot be assessed for physical contact when the ball is alive.

EXCEPTION: Fighting fouls and/or taunting with physical contact.

-   b. A maximum of two technicals for unsportsmanlike acts may be     assessed any player, coach or trainer. Any of these offenders may be     ejected for committing only one unsportsmanlike act, and they must     be ejected for committing two unsportsmanlike acts. -   c. A technical foul called for (1) delay of game, (2) coaches box     violations, (3) defensive 3-seconds, or (4) having a team total of     less or more than five players when the ball is alive, or (5) an     offensive player hanging on his basket ring or backboard, is not     considered an act of unsportsmanlike conduct. -   d. A technical foul shall be assessed for unsportsmanlike tactics     such as: -   (1) Disrespectfully addressing an official -   (2) Physically contacting an official -   (3) Overt actions indicating resentment to a call -   (4) Use of profanity -   (5) A coach entering onto the court without permission of an     official -   (6) A deliberately-thrown elbow or any attempted physical act with     no con-tact involved -   (7) Taunting -   e. Cursing or blaspheming an official shall not be considered the     only cause for imposing technical fouls. Running tirades, continuous     criticism or griping may be sufficient cause to assess a technical.     Excessive misconduct shall result in ejection from the game. -   f. Assessment of a technical foul shall be avoided whenever and     wherever possible; but, when necessary they are to be assessed     without delay or procrastination. Once a player has been ejected or     the game is over, technicals cannot be assessed regardless of the     provocation. Any additional unsportsmanlike conduct shall be     reported by E-mail immediately to the Basketball Operations     Department. -   g. If a technical foul is assessed to a team following a personal     foul on the same team, the free throw attempt for the technical foul     shall be administered first. -   h. The ball shall be awarded to the team which had possession at the     time the technical foul was assessed, whether the free throw attempt     is successful or not. Play shall be resumed by a throw-in nearest     the spot where play was interrupted.

EXCEPTION: Rule 12A—Section I.

-   i. Anyone guilty of illegal contact which occurs during a dead ball     may be assessed (1) a technical foul, if the contact is deemed to be     unsportsmanlike in nature, or (2) a flagrant foul, if unnecessary     and/or excessive contact occurs. -   j. Free throws awarded for a technical foul must be attempted by a     player in the game when the technical foul is assessed. -   (1) If a substitute has been beckoned into the game or has been     recognized by the officials as being in the game prior to a     technical foul being assessed, he is eligible to attempt the free     throw(s). -   (2) If the technical foul is assessed before the opening tap, any     player listed in the scorebook as a starter is eligible to attempt     the free throw(s). -   (3) If a technical foul is assessed before the starting lineup is     indicated, any player on the squad may attempt the free throw(s). -   k. A technical foul, unsportsmanlike act or flagrant foul must be     called for a participant to be ejected. A player, coach or trainer     may be ejected for: -   (1) An elbow foul which makes contact shoulder level or below -   (2) Any unsportsmanlike conduct where a technical foul is assessed -   (3) A flagrant foul where unnecessary and/or excessive contact     occurs

EXCEPTION: Rule. 12A—Section V—1(5)

-   1. A player, coach or trainer must be ejected for: -   (1) A punching foul -   (2) A fighting foul -   (3) An elbow foul, which makes contact above shoulder level -   (4) An attempted punch, which does not make contact -   (5) Deliberately entering the stands other than as a continuance of     play -   m. Eye guarding (placing a hand in front of the opponent's eyes when     guarding from the rear) a player who does not have possession of the     ball is illegal and an unsportsmanlike technical shall be assessed. -   n. A free throw attempt is awarded when one technical foul is     assessed. -   o. No free throw attempts are awarded when a double technical foul     is assessed. Technical fouls assessed to opposing teams during the     same dead ball and prior to the administering of any free throw     attempt for the first technical foul, shall be interpreted as a     double technical foul. -   p. The deliberate act of throwing the ball or any object at an     official by a player, coach or trainer is a technical foul and     violators are subject to ejection from the game. -   q. Elbow fouls, which make contact above shoulder level, and     punching fouls, although recorded as both personal and team fouls,     are unsportsmanlike acts. The player will be ejected immediately.

Section VI—Fighting Fouls

-   a. Technical fouls shall be assessed players, coaches or trainers     for fighting. No free throws will be attempted. The participants     will be ejected immediately. -   b. This rule applies whether play is in progress or the ball is     dead. -   c. If a fighting foul occurs with a team in possession of the ball,     that team will retain possession on the sideline nearest the spot     where play was interrupted but no nearer to the baseline than the     free throw line extended. -   d. If a fighting foul occurs with neither team in possession, play     will be resumed with a jump ball between any two opponents who were     in the game at the center circle. -   e. A fine not exceeding $35,000 and/or suspension may be imposed     upon such person(s) by the Commissioner at his sole discretion.

Section VII—Fines

-   a. Recipients of technical fouls for unsportsmanlike conduct will be     assessed a $500 fine for the first offense, and an additional $500     for the second offense in any one given game, for a minimum total of     $1,000. If a player is ejected on (1) the first technical foul for     unsportsmanlike conduct, (2) a punching foul, (3) a fighting     foul, (4) an elbow foul, or (5) a flagrant foul, he shall be fined a     minimum of $1,000. -   b. Whether or not said player(s) is ejected, a fine not exceeding     $35,000 and/or suspension may be imposed upon such player(s) by the     Commissioner at his sole discretion. -   c. During an altercation, all players not participating in the game     must remain in the immediate vicinity of their bench. Violators will     be suspended, without pay, for a minimum of one game and fined up to     $35,000. The suspensions will commence prior to the start of their     next game. A team must have a minimum of eight players dressed and     ready to play in every game. If five or more players leave the     bench, the players will serve their suspensions alphabetically,     according to the first letters of their last name. If seven bench     players are suspended (assuming no participants are included), four     of them would be suspended for the first game following the     altercation. The remaining three would be suspended for the second     game following the altercation. -   d. A player, coach or assistant coach, upon being notified by an     official that he has been ejected from the game, must leave the     playing area IMMEDIATELY.

B. Personal Foul

Section I—Types

-   a. A player shall not hold, push, charge into, impede the progress     of an opponent by extending a hand, forearm, leg or knee or by     bending the body into a position that is not normal. Contact that     results in the re-routing of an opponent is a foul, which must be     called immediately. -   b. Contact initiated by the defensive player guarding a player with     the ball is not legal. This contact includes, but is not limited to,     forearm, hands, or body check.

EXCEPTIONS:

-   (1) A defender may apply contact with a forearm to an offensive     player with the ball who has his back to the basket below the free     throw line extended outside the Lower Defensive Box. -   (2) A defender may apply contact with a forearm and/or one hand with     a bent elbow to an offensive player in a post-up position with the     ball in the Lower Defensive Box. -   (3) A defender may apply contact with a forearm to an offensive     player with the ball at any time in the Lower Defensive Box. The     forearm in the above exceptions is solely for the purpose of     maintaining a defensive position. -   (4) A defender may position his leg between the legs of an offensive     player in a post-up position in the Lower Defensive Box for the     purpose of maintaining defensive position. If his foot leaves the     floor in an attempt to dislodge his opponent, it is a foul     immediately. -   (5) Incidental contact with the hand against an offensive player     shall be ignored if it does not affect the player's speed,     quickness, balance and/or rhythm. -   c. Any player whose actions against an opponent cause illegal     contact with yet another opponent has committed the personal foul. -   d. A personal foul committed by the offensive team during a throw-in     shall be an offensive foul, regardless of whether the ball has been     released. -   e. Contact, which occurs on the hand of the offensive player, while     that hand is in contact with the ball, is legal.

EXCEPTION: Flagrant, elbow and punching fouls.

PENALTIES: The offender is charged with a personal foul. The offended team is charged with a team foul if the illegal contact was caused by the defender. There is no team foul if there are personal fouls on one member of each team or the personal foul is against an offensive player. The offended team is awarded:

-   (1) the ball out-of-bounds on the sideline at the nearest spot where     play was interrupted but no nearer to the baseline than the free     throw line extend-ed if an offensive foul is assessed. -   (2) the ball out-of-bounds on the sideline where play was     interrupted but no nearer to the baseline than the free throw line     extended if the personal foul is on the defender and if the penalty     situation is not in effect. -   (3) one free throw attempt if the personal foul is on the defender     and there is a successful field goal or free throw on the play. -   (4) two/three free throw attempts if the personal foul is on the     defender and the offensive player is in the act of shooting an     unsuccessful field goal. -   (5) one free throw attempt plus a penalty free throw attempt if the     personal foul is on the defender and the offensive player is not in     the act of attempting a field goal if the penalty situation is in     effect. -   (6) one free throw attempt and possession of the ball on the     sideline nearest the spot where play was interrupted if an offensive     player, or a teammate, is fouled while having a     clear-path-to-the-basket. The ball and an offensive player must be     positioned between the tip-of-circle extended in the backcourt and     the basket in the frontcourt, with no defender between the ball and     the basket when the personal foul occurs. There must be team control     and the new play must originate in the backcourt, including     throw-ins, and the offended team must be deprived of an opportunity     to score an uncontested basket. -   (7) two free throw attempts if the personal foul is for illegal     contact with an elbow. The elbow foul may be assessed whether the     ball is dead or alive. Free throw attempts are awarded whether the     ball is dead, alive, loose or away-from-the-play in the last two     minutes of regulation or overtime(s). Contact must occur for an     elbow foul to be assessed. It is an unsportsmanlike act whether or     not there is contact. (See Rule 12A—Section VII—d(6) for     non-contact.) If the deliberate elbow contact is above shoulder     level, the player will be ejected. If the elbow contact is shoulder     level or below, the player may be ejected at the discretion of the     official. In all of these situations, the official has the     discretion of assessing a flagrant foul (1) or (2). -   (8) two free throw attempts if a personal foul is committed by a     defender prior to the ball being released on a throw-in.

EXCEPTION: Rule 12B—Section X.

-   (9) two free throw attempts if a personal foul is committed against     an offensive player without the ball when his team has at least a     one-man advantage on a fast break and the defensive player takes a     foul to stop play.

Section II—By Dribbler

-   a. A dribbler shall not (1) charge into an opponent who has     established a legal guarding position, or (2) attempt to dribble     between two opponents, or (3) attempt to dribble between an opponent     and a boundary, where sufficient space is not available for illegal     contact to be avoided. -   b. If a defender is able to establish a legal position in the     straight line path of the dribbler, the dribbler must avoid contact     by changing direction or ending his dribble. -   c. The dribbler must be in control of his body at all times. If     illegal contact occurs, the responsibility is on the dribbler.

PENALTY: The offender is assessed an offensive foul. There is no team foul. The ball is awarded to the offended team on the sideline nearest the spot where play was interrupted but no nearer to the baseline than the free throw line extended.

EXCEPTION: Rule 3—Section I—a.

-   d. If a dribbler has sufficient space to have his head and shoulders     in advance of his defender, the responsibility for illegal contact     is on the defender. -   e. If a dribbler has established a straight line path, a defender     may not crowd him out of that path.

PENALTY: The defender shall be assessed a personal foul and a team foul. If the penalty is not in effect, the offended team is awarded the ball on the sideline nearest the spot where play was interrupted but no nearer to the baseline than the free throw line extended. If the penalty is in effect, one free throw attempt plus a penalty free throw attempt is awarded.

Section III—By Screening

A player who sets a screen shall not (1) assume a position nearer than a normal step from an opponent, if that opponent is stationary and unaware of the screener's position, or (2) make illegal contact with an opponent when he assumes a position at the side or front of an opponent, or (3) assume a position so near to a moving opponent that illegal contact cannot be avoided by the opponent without changing direction or stopping, or (4) move laterally or toward an opponent being screened, after having assumed a legal position. The screener may move in the same direction and path of the opponent being screened. In (3) above, the speed of the opponent being screened will determine what the screener's stationary position may be. This position will vary and may be one to two normal steps or strides from his opponent.

Section IV—Flagrant Foul

-   a. If contact committed against a player, with or without the ball,     is interpreted to be unnecessary, a flagrant foul-penalty (1) will     be assessed. A personal foul is charged to the offender and a team     foul is charged to the team.

PENALTY: (1) Two free throws shall be attempted and the ball awarded to the offended team on either side of the court at the free throw line extended. (2) If the offended player is injured and unable to attempt his free throws, the opposing coach will select any player from the bench to attempt the free throws. (3) This substitute may not be replaced until the ball is legally touched by a player on the court. (EXCEPTION: Rule 3—Section V—e.) (4) The injured player may not return to the game. (5) A player will be ejected if he commits two flagrant fouls in the same game.

-   b. If contact committed against a player, with or without the ball,     is interpret-ed to be unnecessary and excessive, a flagrant     foul-penalty (2) will be assessed. A personal foul is charged to the     offender and a team foul is charged to the team.

PENALTY: (1) Two free throws shall be attempted and the ball awarded to the offended team on either side of the court at the free throw line extended. (2) If the offended player is injured and unable to attempt his free throws, his coach will select a substitute and any player from the team is eligible to attempt the free throws. (3) This substitute may not be replaced until the ball is legally touched by a player on the court. EXCEPTION: Rule 3—Section V—e.

-   (4) The injured player may return to the game at any time after the     free throws are attempted. -   (5) This is an unsportsmanlike act and the offender is ejected. -   c. A flagrant foul may be assessed whether the ball is dead or alive

Section V—Free Throw Penalty Situations

-   a. Each team is limited to four team fouls per regulation period     without additional penalties.

Common fouls charged as team fouls, in excess of four, will be penalized by one free throw attempt plus a penalty free throw attempt.

-   (1) The first four common fouls committed by a team in any     regulation period shall result in the ball being awarded to the     opposing team on the side-line nearest where play was interrupted.     The ball shall be awarded no nearer to the baseline than the free     throw line extended. -   (2) The first three common fouls committed by a team in any overtime     period, shall result in the ball being awarded to the opposing team     on the sideline nearest where play was interrupted. The ball shall     be awarded no nearer to the baseline than the free throw line     extended. -   (3) If a team has not committed its quota of four team fouls during     the first ten minutes of any regulation period, or its quota of     three team fouls during the first three minutes of any overtime     period, it shall be permitted to incur one team foul during the last     two minutes without penalty. -   (4) During any overtime period, common fouls charged as team fouls     in excess of three, will be penalized by one free throw plus a     penalty free throw attempt. -   (5) Personal fouls which are flagrant, punching, elbowing,     away-from-the-play, or clear-path-to-the-basket will carry their own     separate penalties and are included in the team foul total. -   (6) Personal fouls committed during a successful field goal attempt,     which result in one free throw attempt being awarded, will not     result in an additional free throw attempt if the penalty situation     exists. -   b. A maximum of three points may be scored by the same team on a     successful two-point field goal attempt. -   c. A maximum of four points may be scored by the same team on a     successful three-point field goal attempt.

Section VI—Double Fouls

-   a. No free throw attempts will be awarded on double fouls, whether     they are personal or technical. -   b. Double personal fouls shall add to a player's total, but not to     the team total. -   c. If a double foul occurs, the team in possession of the ball at     the time of the call shall retain possession. Play is resumed on the     sideline, nearest the point where play was interrupted but no nearer     to the baseline than the free throw line extend-ed. The 24-second     clock is reset to 24 seconds if the ball is to be inbounded in the     team's backcourt or stay the same or reset to 14, whichever is     greater, if the ball is to be inbounded in the frontcourt. -   d. If a double foul occurs with neither team in possession, or when     the ball is in the air on an unsuccessful field goal or free throw     attempt, play will be resumed with a jump ball at the center circle     between any two opponents in the game at that time. If injury,     ejection or disqualification makes it necessary for any player to be     replaced, no substitute may participate in the jump ball. The jumper     shall be selected from one of the remaining players in the game. -   e. If a double foul occurs on a successful field goal or free throw     attempt, the team that has been scored upon will inbound the ball at     the baseline as after any other score. -   f. If a double foul occurs as a result of a difference in opinion by     the officials, no points can be scored and play shall resume with a     jump ball at the center circle between any two opponents in the game     at that time. No substitute may participate in the jump ball.

Section VII—Offensive Fouls

A personal foul assessed against an offensive player, which is neither an elbow, punching or flagrant foul shall be penalized in the following manner:

-   (1) No points can be scored by the offensive team -   (2) The offending player is charged with a personal foul -   (3) The offending team is not charged with a team foul

EXCEPTION: Rule. 3—Section I—a. No penalty free throws are awarded.

-   (4) The ball is awarded to the offended team out-of-bounds on the     sideline at the nearest spot where play was interrupted but no     nearer the baseline than the free throw line extended

Section VIII—Loose Ball Fouls

-   a. A personal foul, which is neither a punching, flagrant or an     elbow foul, committed while there is no team control shall be     administered in the following manner: -   (1) Offending team is charged with a team foul -   (2) Offending player is charged with a personal foul -   (3) Offended team will be awarded possession at the sideline,     nearest the spot where play was interrupted but no nearer the     baseline than the foul line extended, if no penalty exists -   (4) Offended player is awarded one free throw attempt plus a penalty     free throw attempt if the offending team is in a penalty situation -   b. If a “loose ball” foul called against the defensive team is then     followed by a successful field goal, one free throw attempt will be     awarded to the offended player, allowing for the three point or four     point play. This interpretation applies: -   (1) Regardless of which offensive player is fouled -   (2) Whether or not the penalty situation exists. The ball can never     be award-ed to the scoring team out-of-bounds following a personal     foul, which occurs, on the same play -   c. If a “loose ball” foul called against the defensive team is     followed by a successful free throw, one free throw will be awarded     to the offended player whether or not the penalty is in effect. -   d. If a “loose ball” foul called against the offensive team is then     followed by a successful field goal attempt by the same offensive     player, no points may be scored.

Section IX—Punching Fouls

-   a. Illegal contact called on a player for punching is a personal     foul and a team foul. One free throw attempt shall be awarded,     regardless of the number of previous fouls in the period. The ball     shall be awarded to the offended team out-of-bounds on either side     of the court at the free throw line extended whether the free throw     is successful or unsuccessful. -   b. Any player who throws a punch, whether it connects or not, has     committed an unsportsmanlike act. He will be ejected immediately and     suspended for a minimum of one game. -   c. This rule applies whether play is in progress or the ball is     dead. -   d. In the case where one punching foul is followed by another, all     aspects of the rule are applied in both cases, and the team last     offended is awarded possession on the sideline at the free throw     line extended in the frontcourt. -   e. A fine not exceeding $35,000 and/or suspension may be imposed     upon such player(s) by the Commissioner at his sole discretion.

Section X—Away-From-The-Play Foul

-   a. During the last two minutes of the fourth period or overtime     period(s) with the offensive team in possession of the ball, all     personal fouls which are assessed against the defensive team prior     to the ball being released on a throw-in and/or away-from-the-play,     shall be administered as follows: -   (1) A personal foul and team foul shall be assessed and one free     throw attempt shall be awarded. The free throw may be attempted by     any player in the game at the time the personal foul was committed. -   (2) If the foul occurs when the ball is inbounds, the offended team     shall be awarded the ball at the nearest point where play was     interrupted but no nearer to the baseline than the free throw line     extended. -   (3) If the foul occurs prior to the release on a throw-in, the     offended team shall be awarded the ball at the original throw-in     spot, with all privileges, if any, remaining.

EXCEPTION: Rule 12-B—Section X-b and c.

-   b. In the event that the personal foul committed is an elbow foul,     the play shall be administered as follows: -   (1) A personal foul and team foul shall be assessed and the free     throw shooter shall be awarded two free throw attempts. The free     throw(s) may be attempted by any player in the game at the time the     personal foul was committed. -   (2) In the event that the offended player is unable to participate     in the game, the free throw shooter may be selected by his coach     from any eligible player on the team. Any substitute must remain in     the game until the ball is legally touched by a player on the court.

EXCEPTION: Rule 3—Section V—e.

-   (3) The offended team shall be awarded the ball at the nearest point     where play was interrupted with all privileges remaining. -   c. In the event that the personal foul committed is a flagrant foul,     the play shall be administered as follows: -   (1) A personal foul and team foul shall be assessed and the free     throw shooter shall be awarded two free throw attempts. The free     throws may be attempted by any player in the game at the time the     flagrant foul was committed. -   (2) If a flagrant foul-penalty (1) is assessed and the offended     player is unable to participate in the game, the substitute will be     selected by his coach. The two free throws may be attempted by any     of the four remaining players in the game. The ball will be awarded     to the offended team at the free throw line extended in the     frontcourt. The injured player may return to the game. -   (3) If a flagrant foul-penalty (2) is assessed and the offended     player is unable to participate in the game, the substitute will be     selected by his coach. The two free throws may be attempted by the     substitute or any of the four remaining players in the game. The     ball will be awarded to the offended team at the free throw line     extended in the frontcourt. The injured player may return to the     game.

The following description is of the preferred mode of carrying out the invention. The present invention is not to be limited in scope by the specific embodiments described herein, which are intended as single illustrations of individual aspects of the invention, and functionally equivalent methods and components are within the scope of the invention. Various modifications of the invention, in addition to those shown and described herein will become apparent to those skilled in the art from the foregoing description and accompanying drawings. Such modifications are intended to fall within the scope of the appended claims.

All publications, patents and patent applications are herein incorporated by reference to the same extent as if each individual publication or patent application was specifically and individually indicated to be incorporated by reference. 

1. A method or game for team competition, comprising: a. a court consisting of an ice arena; b. two teams of players; c. baskets hung or placed at opposite ends of the ice arena; and d. a ball for shooting into said baskets.
 2. The method or game according to claim 1 wherein the team is comprised of two to ten players.
 3. The method or game according to claim 2 wherein the teams are comprised of males, females, or both males and females.
 4. The method or game according to claim 1 wherein the points are tallied as determined by the kind and number of balls put through the baskets by team members.
 5. The method or game according to claim 1 wherein the game is played for a certain period of time.
 6. The method or game according to claim 1 wherein the ball is modified to prevent skipping or sliding on ice.
 7. A game comprising: an arena having a playing surface of ice; at least two baskets set above the ice surface, a ball to shoot into the baskets, and a plurality of players forming at least two teams.
 8. A ball for playing a game on ice that is: a. the size of a basketball; b. has surface ridges-or pebbling; and c. is inflated. 